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RULE COMPENDIUM · v0.2
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Search for “combat”: 32 matching chapters
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Open Chapter Core Rules / CombatAt the start of combat, every creature makes an Initiative Check: 1d20 + Dexterity Modifier. Results from highest to lowest determine the turn order.
Open Chapter Core Rules / CombatEvery character adds their Proficiency Bonus to basic attacks and defences. Defence represents footwork, experience, reflexes, and the ability to read
Open Chapter Core Rules / CombatWhenever a character is targeted by a single-target attack they can perceive, they may make a Defence Check. There is no limit to the number of Defenc
Open Chapter Core Rules / CombatAn Attack Roll uses the Attribute stated by the ability. A normal attack usually uses Strength; an agility-based ability may use Dexterity; a Soul Art
Open Chapter Core Rules / CombatA natural 20 on an Attack Roll always hits and becomes a critical hit: roll the normal damage, then roll one additional base damage die from that acti
Open Chapter Core Rules / CombatAny 【Extra Action】 granted by a class ability is treated as 【Extra Attack】: after using the Attack action, the character may make one additional norma
Open Chapter Core Rules / Combat【Observe】Choose one target and one category from “conditions, attributes, actions, or traits”, then make a Discernment Check. On a result of 10, 15, o
Open Chapter Core Rules / Combat【Aid】Assist one dying ally. They regain 1 Hit Point and cease dying. Aid cannot directly end 【Breakdown】 during combat. 【Regain Composure】Choose one a
Open Chapter Core Rules / CombatBasic defence does not consume a Reaction. Reactions are mainly used to counterattack, protect companions, interrupt actions, and activate class abili
Open Chapter Core Rules / Combat【Bleeding】Bleeding has 1 to 3 stacks. At the end of the target's turn, it takes 1d4 Physical Damage per stack, then loses 1 stack of Bleeding. Applyin
Open Chapter Core Rules / CombatWhen your Hit Points fall to 0, you begin dying. On each of your turns, make a Death Save by rolling 1d20. A result of 10 or higher is a success; a re
Open Chapter Core Rules / CombatOpen the chapter to read the complete rules.
Open Chapter Core Rules / CombatResolve represents a character's capacity to maintain awareness, conviction, concentration, and spiritual power. Soul Arts and some supernatural class
Open Chapter Core Rules / CombatWhen Resolve reaches 0, the character becomes 【Shaken】 and begins tracking failed Breakdown Saves from 0. While Shaken, the character immediately lose
Open Chapter Core Rules / CombatAt the end of each of their turns, a Shaken character makes a DC 10 Insight Save. Success while failures are recorded: remove one failure. Success wit
Open Chapter Core Rules / CombatAfter accumulating three failed Breakdown Saves, the character enters 【Breakdown】: they cannot use Actions, Preparations, or Reactions; their Movement
Open Chapter Core Rules / CombatAfter leaving danger and receiving continuous care from at least one ally for ten minutes in a safe environment, a character in Breakdown regains 1 Re
Open Chapter Core Rules / Combat【Short Rest】A Short Rest requires a safe, uninterrupted period of rest, normally about 30 minutes. Each Short Rest restores Hit Points equal to one cl
Open Chapter Core Rules / CombatIn the world of Warriors, living actions and supernatural forces can be grouped into four elements: Physical, Starlight, Shadow, and Wild. Physical re
Open Chapter Core RulesEvery class adds its Proficiency Bonus to basic attacks and defences. When choosing a class, a player also chooses one of three Combat Specializations
Open Chapter Affiliations / AffiliationsYou grew up in a harsh and violent environment and understand the law of survival among hostile groups of cats. Attribute Bonuses: Strength +1, Dexter
Open Chapter Classes / Classes / Warrior / Starlight WarriorLevel Ability Effect Cost Element Attribute Notes ---: --- --- --- --- --- --- 1 Basic Attack Class level + 1d8 damage. Action Physical Strength 1 Cha
Open Chapter Classes / Classes / Warrior / CodebreakerLevel Ability Effect Cost Element Attribute Notes ---: --- --- --- --- --- --- 1 Basic Attack Class level + 1d8 damage. Action Physical Strength One t
Open Chapter Classes / Classes / Warrior / Dark WarriorLevel Ability Effect Cost Element Attribute Notes ---: --- --- --- --- --- --- 1 Basic Attack Class level + 1d8 damage. Action Physical Strength 2 Blo
Open Chapter Classes / Classes / Warrior / TrackerLevel Ability Effect Cost Element Attribute Notes ---: --- --- --- --- --- --- 1 Basic Attack Deal class level + 1d8 damage. Action Physical Strength
Open Chapter Classes / Classes / Warrior / BerserkerLevel Ability Effect Cost Element Attribute Notes ---: --- --- --- --- --- --- 1 Basic Attack Class level + 1d8 damage. Action Physical Strength One t
Open Chapter Classes / Classes / Medicine CatMedicine Cats who can restore Hit Points with herbs have a 【Herb Reserve】. This represents herbs that have already been gathered and prepared for imme
Open Chapter Classes / Classes / Medicine Cat / HealerLevel Ability Effect Cost Element Attribute Notes ---: --- --- --- --- --- --- 1 Basic Attack Class level + 1d8 damage. Action Physical Strength One t
Open Chapter Classes / Classes / Medicine Cat / SeerLevel Ability Effect Cost Element Attribute Notes ---: --- --- --- --- --- --- 1 Basic Attack Class level + 1d8 damage. Action Physical Strength One t
Open Chapter Soul Arts / Soul ArtsRank Name Effect Element Notes Upcast Effect 1 Blessing Up to 2 targets within sight add 1d4 to their Attack Rolls. Starlight 【Concentration】 Increase
Open Chapter Character BuildingName Level -------------- ----- ------------------- -------- Species Cat Tags Clan Affiliation Class (Warrior/Medicine Cat) Hit Points 0/0 Resolve 0/0
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