Active Abilities
Active Abilities
| Level | Ability | Effect | Cost | Element | Attribute | Notes |
|---|---|---|---|---|---|---|
| 1 | Basic Attack | Class level + 1d8 damage. | Action | Physical | Strength | One target |
| 1 | Prepare Herbs | Spend an Action and 1 Herb to prepare 3 doses of 【Restorative Herbs】 and distribute them among any allies. Using a dose takes an Action and restores class level + 2d4 Hit Points. | Action; 1 Herb | Physical | None | |
| 2 | Healing | Restore 5 + class level Hit Points. | Action; 1 Herb | Physical | Intelligence | One target; physical healing |
| 3 | Rapid Aid | Restore Hit Points equal to your class level. | Preparation; 1 Herb | Physical | Intelligence | One target; 3 times per Long Rest |
| 3 | Defensive Stance | Reduce all damage you take by class level ÷ 3 for 3 rounds. | Action | Physical | None | Self; once per combat |
| 5 | Timely Recovery | When you take damage, use a Reaction to regain Hit Points equal to half the damage taken. | Reaction | Physical | Insight | Self; twice per Long Rest |
| 8 | Body Check | Deal damage equal to one-third of your current Hit Points and make the target 【Prone】 for 1 round. | Action | Physical | Constitution | One target; twice per combat; Strength or Constitution Save |
| 10 | Group Recovery | Restore class level + 3d6 Hit Points to up to 3 targets. | Action; 3 Herbs | Physical | Intelligence | Up to 3 targets; once per combat |
| 12 | Battlefield Aid | Every ally who is dying or in Breakdown regains the ability to act and restores 1 Hit Point or 1 Resolve, as appropriate. | Action; 10 Resolve | Starlight | Insight | All allies; once per Long Rest; supernatural healing |
| 15 | Healing Mist | Scatter healing herbs across the area. Every ally regains Hit Points equal to your class level at the start of each turn for 3 rounds. | Action; 7 Resolve | Physical | Intelligence | All allies; Concentration; once per Long Rest; supernatural healing |