Back to Classes

RULE COMPENDIUM · v0.2

Active Abilities

Classes / Classes / Warrior / Berserker · Content organized from the original Dungeons & Cats rules document.

Classes / Classes / Warrior / Berserker

Active Abilities

Active Abilities

Level Ability Effect Cost Element Attribute Notes
1 Basic Attack Class level + 1d8 damage. Action Physical Strength One target
1 Rage Enter or end 【Rage】. While raging, spend 3 Resolve at the start of each turn. Preparation Wild None Self; Strength Checks and Saves have advantage; +1 to Attack Rolls and +2 Physical Damage. The attack bonus increases by 1 every 5 class levels from 5th level; the damage bonus increases by 1 every 3 class levels from 3rd level. Sleep, unconsciousness, or dying ends Rage.
2 Reckless Attack When you make your first attack on your turn, you may attack recklessly. Your Attack Rolls have advantage until your next turn, but Attack Rolls against you also have advantage. None Physical None Self
3 Quell the Fury Regain 1d6 Resolve. Action Wild None Self; only outside Rage; once per Short Rest
5 Flurry of Claws Deal (class level + 1d4) × 3 damage. Action Physical Strength One target; once per Long Rest
6 War Cry Make every enemy 【Frightened】 for 2 rounds. Action Wild None All enemies; once per combat; Strength Save each round
8 Savage Bite Deal class level + 1d12 damage and apply 2 stacks of 【Bleeding】. Action Wild Strength One target; once per combat; Constitution Save
12 Body Slam Deal class level + 3d4 damage and make the target 【Prone】 for 1 round. Action Physical Strength One target; once per round; Strength or Constitution Save
13 Frenzied Claws Deal class level + 1d10 damage to up to 3 targets and apply 1 stack of 【Bleeding】 to each. Action Physical Strength Up to 3 targets; once per combat; Dexterity Save
18 Lion-Tiger Maul Deal class level + 6d6 damage. Action Wild Strength Once per combat; automatically scores a critical hit against a Frightened target