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RULE COMPENDIUM · v0.2

Damage Elements

Core Rules / Combat · Content organized from the original Dungeons & Cats rules document.

Core Rules / Combat

Damage Elements

Damage Elements

In the world of Warriors, living actions and supernatural forces can be grouped into four elements: Physical, Starlight, Shadow, and Wild. Physical refers to bodies, environments, and direct effects in the material world. Starlight, Shadow, and Wild are spiritual elements. An element describes the source and nature of a power; it does not define a character's morality. Any element may be used to protect, harm, create, or control.

The spiritual elements have a cycle of advantage.

Starlight ➡️ Shadow: Starlight stabilises, illuminates, and disperses Shadow power.

Shadow ➡️ Wild: Shadow excels at corroding, distorting, and suppressing Wild power.

Wild ➡️ Starlight: Wild power uses instinct and natural cycles to unravel Starlight power.

As the direct influence of the material world, Physical has no fixed advantage relationship with the spiritual elements.

Class abilities, attacks, and other effects deal one or more types of elemental damage. A normal claw strike, for example, deals Physical Damage. Some beings, such as spirits—StarClan cats, Dark Forest cats, and earthbound spirits—have Physical Resistance, so Physical Damage usually affects them less than spiritual damage. Other beings that lack a spiritual affinity or strongly reject spiritual forces may have Soul Resistance, making spiritual damage less effective against them.