Active Abilities
Active Abilities
| Level | Ability | Effect | Cost | Element | Attribute | Notes |
|---|---|---|---|---|---|---|
| 1 | Basic Attack | Deal class level + 1d8 damage. | Action | Physical | Strength | One target |
| 1 | Agile Claw | Deal Dexterity Modifier × 1d6 damage. | Action | Wild | Dexterity | One target |
| 2 | Mark Weakness | Apply 【Vulnerable】 for one chosen element to a target for 2 rounds. | Preparation | Wild | None | Insight Save |
| 2 | Healing | Restore 5 + class level Hit Points. | Action; twice per Short Rest | Physical | Insight | One target; the same target can benefit only once per Short Rest |
| 4 | Take Aim | Your next Attack Roll has advantage. | Preparation | Physical | None | Self; once per combat |
| 6 | Nimble Bite | Deal class level + 2d6 damage. | Action | Any | Dexterity | One target |
| 8 | Tame the Wild | Summon a house mouse to fight beside you. | Action | Wild | None | House Mouse: Initiative 1d20; HP class level + 2; Bite deals 2d4 Physical Damage; Hollow Mind |
| 10 | Expose Weakness | Apply 【Weakened】 for one chosen element to up to 3 targets for 3 rounds. | Action | Wild | None | Insight Save |
| 13 | Coordinated Attack | When an ally deals damage, use a Reaction to make a coordinated attack that deals damage equal to your class level. | Reaction | Wild | Dexterity | One target; once per round |
| 17 | Precision Pounce | Deal class level + 6d6 damage. | Action | Any | Dexterity | One target |