Active Abilities
Active Abilities
| Level | Ability | Effect | Cost | Element | Attribute | Notes |
|---|---|---|---|---|---|---|
| 1 | Basic Attack | Class level + 1d8 damage. | Action | Physical | Strength | One target |
| 1 | Forestall Harm | Grant 5 Temporary Hit Points. | Action | Starlight | None | One target |
| 2 | Foresee the Future | Gain 2 【Foresight Eyes】. When a target makes a Check or Attack Roll, use a Reaction and spend 1 eye to roll 1d20; your natural result replaces the target's natural result. | Reaction; 1 Foresight Eye | Starlight | None | Eyes recover on a Long Rest; gain 1 additional eye every 4 Seer levels from 4th level |
| 3 | Healing | Restore class level + 5 Hit Points. | Action; 1 Herb | Physical | Intelligence | One target; physical healing |
| 3 | Soothe | Restore 2d4 Resolve. | Action; 4 Resolve | Physical | Insight | One target |
| 4 | Pierce the Future | When an ally fails a Check or Attack Roll, use a Reaction and spend 1 Foresight Eye to make the roll succeed. | Reaction; 1 Foresight Eye | Starlight | None | One ally |
| 4 | Protective Blessing | Mark up to 2 allies. Reduce damage they take by your Insight Modifier. | Action | Starlight | None | Up to 2 targets; Concentration; once per Long Rest |
| 8 | Body Check | Deal damage equal to half your current Hit Points and make the target 【Prone】 for 1 round. | Action | Physical | Constitution | One target; twice per combat; Strength or Constitution Save |
| 10 | Group Healing | Restore class level + 3d6 Hit Points to up to 3 targets. | Action; 3 Herbs | Physical | Intelligence | Up to 3 targets; once per combat |
| 12 | Reverse Life and Death | Mark one ally and choose Life or Resolve. If the target enters the corresponding danger state before your next turn, it immediately regains the ability to act and restores all Hit Points or Resolve. If it does not, the chosen resource falls to 1. | Action | Starlight | Insight | One target; twice per Long Rest |
| 15 | Bear Their Fate | When an ally would take fatal damage, use a Reaction to prevent it. You take Resolve Damage equal to half that damage minus your Insight Modifier. | Reaction | Starlight | None | One target; once per Long Rest |