Active Abilities
Active Abilities
| Level | Ability | Effect | Cost | Element | Attribute | Notes |
|---|---|---|---|---|---|---|
| 1 | Basic Attack | Class level + 1d8 damage. | Action | Physical | Strength | |
| 2 | Bloodthirsty Bite | Deal 1d8 + Strength Modifier Physical Damage. If the target is Bleeding, deal an additional 1d4 damage and regain Hit Points equal to your Proficiency Bonus. | Action | Physical | Strength | |
| 3 | Rend | Deal 1d12 + class level Physical Damage and apply 2 stacks of 【Bleeding】. | Action | Physical | Strength | Constitution Save |
| 5 | Cruel Riposte | After taking melee damage, use your Reaction to counterattack. On a hit, apply 1 stack of 【Bleeding】 to the attacker. | Reaction | Shadow | Insight | Once per round |
| 7 | Scent of Blood | Choose one Bleeding target. Regain Hit Points equal to twice its current Bleeding stacks. | Preparation | Shadow | Insight | Twice per Short Rest |
| 10 | Tear the Wound | Deal class level + 2d6 damage, raise the target's Bleeding to its maximum stacks, and prevent its Bleeding from naturally decreasing at the end of this turn. | Action | Physical | Strength | Once per combat |
| 13 | Bloodburst | Consume every stack of Bleeding on the target. Deal 1d6 Shadow Damage per stack consumed and regain Hit Points equal to half the damage dealt. | Action | Shadow | Insight | Once per Short Rest |