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RULE COMPENDIUM · v0.2

Rounds and Actions

Core Rules / Combat · Content organized from the original Dungeons & Cats rules document.

Core Rules / Combat

Rounds and Actions

Rounds and Actions

At the start of combat, every creature makes an Initiative Check: 1d20 + Dexterity Modifier. Results from highest to lowest determine the turn order. On each turn, a character normally has one 【Preparation】, one 【Action】, and one 【Reaction】. Preparations are primarily used to ready yourself, observe, or assist. Actions cover major activities such as attacking and healing. Reactions are used for class abilities, counterattacks, and protecting companions.