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RULE COMPENDIUM · v0.2

Player-Led Active Attack and Defence

Core Rules / Combat · Content organized from the original Dungeons & Cats rules document.

Core Rules / Combat

Player-Led Active Attack and Defence

Player-Led Active Attack and Defence

Every character adds their Proficiency Bonus to basic attacks and defences. Defence represents footwork, experience, reflexes, and the ability to read an attacker's intent.

When a player attacks an NPC: Attack Roll = 1d20 + the Attribute Modifier used by the action + Proficiency Bonus + Attack Specialization. The NPC's Defence = 10 + Dexterity Modifier + Proficiency Bonus + Defence Specialization. The attack hits if its result equals or exceeds the Defence.

When an NPC attacks a player: NPC Attack Value = 10 + the Attribute Modifier used by the action + Proficiency Bonus + Attack Specialization. The player makes a Defence Check: 1d20 + Dexterity Modifier + Proficiency Bonus + Defence Specialization. The player avoids the attack if the Defence result equals or exceeds the Attack Value.

Ties involving a player are resolved in the player's favour. In PvP or an important duel, both sides may roll the attack and defence separately; the attack must exceed the defence to hit.