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RULE COMPENDIUM · v0.2

Tracker

Classes / Classes / Warrior · Content organized from the original Dungeons & Cats rules document.

Classes / Classes / Warrior

Tracker

Tracker

Trackers are agile cats with a keen awareness of their surroundings. They may not be the most fearsome warriors, but they are often the finest hunters and navigators in their Clan.

Hit Die: 1d8 per class level

Resolve Die: 1d5 per class level

1st-Level Hit Points: 20 + 1d8 + Constitution Modifier

1st-Level Resolve: 10 + 1d5 + Insight Modifier

Primary Attribute: Dexterity

Attribute Increase

At 4th, 8th, 12th, 16th, and 19th level, increase one Attribute Score by 2, or increase two Attribute Scores by 1 each. This feature cannot raise an Attribute Score above 20.

Active Abilities

Level Ability Effect Cost Element Attribute Notes
1 Basic Attack Deal class level + 1d8 damage. Action Physical Strength One target
1 Agile Claw Deal Dexterity Modifier × 1d6 damage. Action Wild Dexterity One target
2 Mark Weakness Apply 【Vulnerable】 for one chosen element to a target for 2 rounds. Preparation Wild None Insight Save
2 Healing Restore 5 + class level Hit Points. Action; twice per Short Rest Physical Insight One target; the same target can benefit only once per Short Rest
4 Take Aim Your next Attack Roll has advantage. Preparation Physical None Self; once per combat
6 Nimble Bite Deal class level + 2d6 damage. Action Any Dexterity One target
8 Tame the Wild Summon a house mouse to fight beside you. Action Wild None House Mouse: Initiative 1d20; HP class level + 2; Bite deals 2d4 Physical Damage; Hollow Mind
10 Expose Weakness Apply 【Weakened】 for one chosen element to up to 3 targets for 3 rounds. Action Wild None Insight Save
13 Coordinated Attack When an ally deals damage, use a Reaction to make a coordinated attack that deals damage equal to your class level. Reaction Wild Dexterity One target; once per round
17 Precision Pounce Deal class level + 6d6 damage. Action Any Dexterity One target

Passive Abilities

Level Ability Effect
1 At Home in the Wild Reduce Wild Damage you take by 1.
1 Survival Expert You have advantage on Navigation, Investigation, and Nature Checks.
3 Tough Hide Reduce Physical Damage you take by 1.
6 Strong Recovery Whenever you restore Hit Points, restore an additional 1d6.
8 Alert Gain +2 to Initiative.
10 Extra Attack After taking the Attack action, make one additional Basic Attack. It cannot be replaced with a class ability, Soul Art, healing effect, or another complete action.
12 Find Weakness The first time each round that you deal damage, you may apply 【Vulnerable】 for that element until the end of your next turn. The target may make a Constitution Save.
15 Exploit Weakness When you damage a target with any 【Vulnerable】, 【Weakened】, or 【Feared】 condition, deal an additional 1d10 damage of the matching element.

Learning Soul Arts

When you reach a level shown in the table, choose and learn one of the listed Soul Arts. A learned Soul Art does not need to be prepared, but you must still pay its Resolve cost when you use it.

Soul Art Save DC = 10 + Insight Modifier + Proficiency Bonus + Soul Specialization.

Soul Art Attack Roll = 1d20 + Insight Modifier + Proficiency Bonus + Soul Specialization.

Class Level Choose One
1 Blessing, Counterstrike, Meditation, or Second Wind
2 Blessing, Counterstrike, Meditation, or Second Wind
3 Aid, Guided Attack, Healing, or Animal Speech
5 Aid, Guided Attack, Healing, or Animal Speech
8 Stabilise, Song of Solace, or Sanctuary
10 Stabilise, Song of Solace, or Sanctuary
13 Elemental Protection or Death Ward
16 Any Soul Art from the preceding lists
19 Summon Wandering Spirit, Absolute Clarity, or Restoration