Codebreaker
Codebreaker
Attribute Increase
At 4th, 8th, 12th, 16th, and 19th level, increase one Attribute Score by 2, or increase two Attribute Scores by 1 each. This feature cannot raise an Attribute Score above 20.
Rebellion Charges
Recovers on a Long Rest.
| Class Level | Rebellion Charges |
|---|---|
| 1 | 2 |
| 2 | 2 |
| 3 | 3 |
| 4 | 3 |
| 5 | 3 |
| 6 | 4 |
| 7 | 4 |
| 8 | 4 |
| 9 | 4 |
| 10 | 4 |
| 11 | 4 |
| 12 | 5 |
| 13 | 5 |
| 14 | 5 |
| 15 | 5 |
| 16 | 5 |
| 17 | 6 |
| 18 | 6 |
| 19 | 6 |
| 20 | 10 |
Active Abilities
| Level | Ability | Effect | Cost | Element | Attribute | Notes |
|---|---|---|---|---|---|---|
| 1 | Basic Attack | Class level + 1d8 damage. | Action | Physical | Strength | One target |
| 1 | Channel Rebellion | Spend 1 Rebellion Charge as a Preparation. Your next Action deals an additional 2d6 Shadow Damage, increasing by 1d6 for every 2 class levels from 2nd level onward. | Preparation; 1 charge | Shadow | None | Self |
| 1 | Cursing Force | Spend 1 Rebellion Charge to curse one target. At the end of each of its turns it takes Shadow Damage equal to your class level, until it succeeds on an Insight Save. | Action; 1 charge | Shadow | None | One target; Insight Save |
| 2 | Healing | Restore 5 + class level Hit Points. | Action; 2 Resolve | Physical | Insight | One target; supernatural healing |
| 3 | Shadow Claw | Deal class level + 1d12 Physical Damage plus 1d4 × class level Shadow Damage. | Action | Shadow | Insight | One target; twice per Long Rest |
| 7 | Defensive Stance | Reduce all damage you take by class level ÷ 3 for 3 rounds. | Action | Physical | None | Self; once per combat |
| 9 | Dark Bite | Deal class level × 2 + 3d6 Shadow Damage. | Action | Shadow | Insight | One target; twice per Long Rest |
| 14 | Devouring Shadow | Deal class level × 2 Shadow Damage to every hostile target. Each damaged target also loses 2d6 Resolve, and you regain Hit Points equal to the Resolve Damage dealt. | Action; 1 charge | Shadow | Insight | All enemies; Insight Save |
Passive Abilities
| Level | Ability | Effect |
|---|---|---|
| 5 | Extra Attack | After taking the Attack action, make one additional Basic Attack. It cannot be replaced with a class ability, Soul Art, healing effect, or another complete action. |
| 6 | Aura of Intimidation | While you are conscious, enemies subtract your Insight Modifier from their Saves. |
| 7 | Life Steal | Whenever you deal Physical Damage, regain Hit Points equal to the damage dealt ÷ 10. |
| 10 | Power of Faith | When you fail a Save, spend 1 Rebellion Charge to succeed instead. |
| 11 | Broken Faith | Whenever you deal Physical Damage, you may deal an additional 1d4 Shadow Damage. |
| 13 | Fearless | You cannot become 【Frightened】. |
| 15 | Endless Darkness | Whenever you deal Shadow Damage, deal an additional 1d8 Shadow Damage. |
| 18 | Crush the Will | When you deal damage, you may apply 【Weakened: Shadow】 for 2 rounds. The target may make a Constitution, Insight, or Charisma Save. |
Learning Soul Arts
When you reach a level shown in the table, choose and learn one of the listed Soul Arts. A learned Soul Art does not need to be prepared, but you must still pay its Resolve cost when you use it.
Soul Art Save DC = 10 + Insight Modifier + Proficiency Bonus + Soul Specialization.
Soul Art Attack Roll = 1d20 + Insight Modifier + Proficiency Bonus + Soul Specialization.
| Class Level | Choose One |
|---|---|
| 3 | Counterstrike, Meditation, Second Wind, or Soul Shock |
| 4 | Counterstrike, Meditation, Second Wind, or Soul Shock |
| 5 | Protection, Guided Attack, or Soul Scream |
| 11 | Protection, Guided Attack, or Soul Scream; and Stabilise, Sanctuary, Curse, or Terrifying Stance |
| 17 | Elemental Protection, Death Ward, Vengeful Gaze, or Soul Barrier |