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RULE COMPENDIUM · v0.2

Codebreaker

Classes / Classes / Warrior · Content organized from the original Dungeons & Cats rules document.

Classes / Classes / Warrior

Codebreaker

Codebreaker

Attribute Increase

At 4th, 8th, 12th, 16th, and 19th level, increase one Attribute Score by 2, or increase two Attribute Scores by 1 each. This feature cannot raise an Attribute Score above 20.

Rebellion Charges

Recovers on a Long Rest.

Class Level Rebellion Charges
1 2
2 2
3 3
4 3
5 3
6 4
7 4
8 4
9 4
10 4
11 4
12 5
13 5
14 5
15 5
16 5
17 6
18 6
19 6
20 10

Active Abilities

Level Ability Effect Cost Element Attribute Notes
1 Basic Attack Class level + 1d8 damage. Action Physical Strength One target
1 Channel Rebellion Spend 1 Rebellion Charge as a Preparation. Your next Action deals an additional 2d6 Shadow Damage, increasing by 1d6 for every 2 class levels from 2nd level onward. Preparation; 1 charge Shadow None Self
1 Cursing Force Spend 1 Rebellion Charge to curse one target. At the end of each of its turns it takes Shadow Damage equal to your class level, until it succeeds on an Insight Save. Action; 1 charge Shadow None One target; Insight Save
2 Healing Restore 5 + class level Hit Points. Action; 2 Resolve Physical Insight One target; supernatural healing
3 Shadow Claw Deal class level + 1d12 Physical Damage plus 1d4 × class level Shadow Damage. Action Shadow Insight One target; twice per Long Rest
7 Defensive Stance Reduce all damage you take by class level ÷ 3 for 3 rounds. Action Physical None Self; once per combat
9 Dark Bite Deal class level × 2 + 3d6 Shadow Damage. Action Shadow Insight One target; twice per Long Rest
14 Devouring Shadow Deal class level × 2 Shadow Damage to every hostile target. Each damaged target also loses 2d6 Resolve, and you regain Hit Points equal to the Resolve Damage dealt. Action; 1 charge Shadow Insight All enemies; Insight Save

Passive Abilities

Level Ability Effect
5 Extra Attack After taking the Attack action, make one additional Basic Attack. It cannot be replaced with a class ability, Soul Art, healing effect, or another complete action.
6 Aura of Intimidation While you are conscious, enemies subtract your Insight Modifier from their Saves.
7 Life Steal Whenever you deal Physical Damage, regain Hit Points equal to the damage dealt ÷ 10.
10 Power of Faith When you fail a Save, spend 1 Rebellion Charge to succeed instead.
11 Broken Faith Whenever you deal Physical Damage, you may deal an additional 1d4 Shadow Damage.
13 Fearless You cannot become 【Frightened】.
15 Endless Darkness Whenever you deal Shadow Damage, deal an additional 1d8 Shadow Damage.
18 Crush the Will When you deal damage, you may apply 【Weakened: Shadow】 for 2 rounds. The target may make a Constitution, Insight, or Charisma Save.

Learning Soul Arts

When you reach a level shown in the table, choose and learn one of the listed Soul Arts. A learned Soul Art does not need to be prepared, but you must still pay its Resolve cost when you use it.

Soul Art Save DC = 10 + Insight Modifier + Proficiency Bonus + Soul Specialization.

Soul Art Attack Roll = 1d20 + Insight Modifier + Proficiency Bonus + Soul Specialization.

Class Level Choose One
3 Counterstrike, Meditation, Second Wind, or Soul Shock
4 Counterstrike, Meditation, Second Wind, or Soul Shock
5 Protection, Guided Attack, or Soul Scream
11 Protection, Guided Attack, or Soul Scream; and Stabilise, Sanctuary, Curse, or Terrifying Stance
17 Elemental Protection, Death Ward, Vengeful Gaze, or Soul Barrier