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RULE COMPENDIUM · v0.2

Dark Warrior

Classes / Classes / Warrior · Content organized from the original Dungeons & Cats rules document.

Classes / Classes / Warrior

Dark Warrior

Dark Warrior

Dark Warriors are warriors who learned techniques and power from malevolent forces, most commonly as apprentices of the Dark Forest. Their dangerous, lethal fighting style gives them a unique command over blood and malice.

Subclasses: Crimson Warrior, Hex Warrior

Hit Die: 1d10 per class level

Resolve Die: 1d3 per class level

1st-Level Hit Points: 20 + 1d10 + Constitution Modifier

1st-Level Resolve: 8 + 1d3 + Insight Modifier

Primary Attribute: Strength

Crimson Warrior

Crimson Warriors are cats with an unusual hunger for blood. They can draw strength from it or turn it into even greater harm.

Attribute Increase

At 4th, 8th, 12th, 16th, and 19th level, increase one Attribute Score by 2, or increase two Attribute Scores by 1 each. This feature cannot raise an Attribute Score above 20.

Active Abilities

Level Ability Effect Cost Element Attribute Notes
1 Basic Attack Class level + 1d8 damage. Action Physical Strength
2 Bloodthirsty Bite Deal 1d8 + Strength Modifier Physical Damage. If the target is Bleeding, deal an additional 1d4 damage and regain Hit Points equal to your Proficiency Bonus. Action Physical Strength
3 Rend Deal 1d12 + class level Physical Damage and apply 2 stacks of 【Bleeding】. Action Physical Strength Constitution Save
5 Cruel Riposte After taking melee damage, use your Reaction to counterattack. On a hit, apply 1 stack of 【Bleeding】 to the attacker. Reaction Shadow Insight Once per round
7 Scent of Blood Choose one Bleeding target. Regain Hit Points equal to twice its current Bleeding stacks. Preparation Shadow Insight Twice per Short Rest
10 Tear the Wound Deal class level + 2d6 damage, raise the target's Bleeding to its maximum stacks, and prevent its Bleeding from naturally decreasing at the end of this turn. Action Physical Strength Once per combat
13 Bloodburst Consume every stack of Bleeding on the target. Deal 1d6 Shadow Damage per stack consumed and regain Hit Points equal to half the damage dealt. Action Shadow Insight Once per Short Rest

Passive Abilities

Level Ability Effect
1 Familiar with Darkness Reduce all Resolve Damage you take by 1.
3 Dance of Claws The first time each round that you deal Physical Damage, you may apply 1 stack of 【Bleeding】. The target may avoid it with a Constitution Save.
6 Blood Hunter Gain +2 on Attack Rolls against targets with 【Bleeding】.
10 Extra Attack After taking the Attack action, make one additional Basic Attack. It cannot be replaced with a class ability, Soul Art, healing effect, or another complete action.

Learning Soul Arts

When you reach a level shown in the table, choose and learn one of the listed Soul Arts. A learned Soul Art does not need to be prepared, but you must still pay its Resolve cost when you use it.

Soul Art Save DC = 10 + Insight Modifier + Proficiency Bonus + Soul Specialization.

Soul Art Attack Roll = 1d20 + Insight Modifier + Proficiency Bonus + Soul Specialization.

Class Level Choose One
5 Corrosive Touch, Counterstrike, Second Wind, or Soul Shock
7 Corrosive Touch, Counterstrike, Second Wind, or Soul Shock
13 Corrosive Touch, Counterstrike, Second Wind, Soul Shock, or Soul Scream
17 Soul Scream, Curse, or Terrifying Stance
19 Death Ward, Vengeful Gaze, or Cursed Melody

Hex Warrior

Hex Warriors harbour overwhelming malice. Darkness corrodes their spirits, and they wield that same darkness as a blade to curse and wound other cats.

Attribute Increase

At 4th, 8th, 12th, 16th, and 19th level, increase one Attribute Score by 2, or increase two Attribute Scores by 1 each. This feature cannot raise an Attribute Score above 20.

Active Abilities

Level Ability Effect Cost Element Attribute Notes
1 Basic Attack Class level + 1d8 damage. Action Physical Strength One target
1 Intimidate Deal class level + 1d6 Resolve Damage. Action Shadow Insight One target
2 Dark Touch Deal class level × 1d4 Resolve Damage and apply 【Vulnerable: Soul】. Action Shadow Insight One target; Insight Save
4 Cursing Scream Deal Shadow Damage equal to your class level to every enemy and apply 【Weakened: Soul】. Action Shadow Insight All enemies; Insight Save
5 Cruel Strike Deal class level + 1d8 damage plus 1d8 Resolve Damage. Action Shadow Insight One target; Dexterity Save
7 Dread Visage Deal class level + 1d6 damage. If the target has 【Weakened: Soul】, it becomes 【Stunned】 for 1 round. Action Shadow Insight One target; Constitution Save
10 Whisper of Spite Deal 1d4 Resolve Damage to every enemy and make each target 【Frightened】 for 3 rounds. Action Shadow Insight All enemies; Insight Save each round
13 Soul Terror Deal Shadow Damage to every enemy equal to that target's missing Resolve. Action Shadow Insight All enemies; Insight Save

Passive Abilities

Level Ability Effect
1 Familiar with Darkness Reduce all Resolve Damage you take by 1.
3 Hunt the Weak Deal an additional 1d4 Physical Damage to targets that are below Maximum Resolve.
6 Hateful Visage Whenever you deal Shadow Damage, also deal Resolve Damage equal to your class level ÷ 3.
10 Extra Attack After taking the Attack action, make one additional Basic Attack. It cannot be replaced with a class ability, Soul Art, healing effect, or another complete action.

Learning Soul Arts

When you reach a level shown in the table, choose and learn one of the listed Soul Arts. A learned Soul Art does not need to be prepared, but you must still pay its Resolve cost when you use it.

Soul Art Save DC = 10 + Insight Modifier + Proficiency Bonus + Soul Specialization.

Soul Art Attack Roll = 1d20 + Insight Modifier + Proficiency Bonus + Soul Specialization.

Class Level Choose One
5 Corrosive Touch, Counterstrike, Second Wind, or Soul Shock
7 Corrosive Touch, Counterstrike, Second Wind, Soul Shock, or Soothe Resolve
13 Corrosive Touch, Counterstrike, Second Wind, Soul Shock, Soothe Resolve, or Soul Scream
17 Soul Scream, Curse, or Terrifying Stance
19 Elemental Protection, Song of Chaos, or Cursed Melody