Back to Classes

RULE COMPENDIUM · v0.2

Starlight Warrior

Classes / Classes / Warrior · Content organized from the original Dungeons & Cats rules document.

Classes / Classes / Warrior

Starlight Warrior

Starlight Warrior

Your faith in StarClan is steadfast, and you hold closely to the Warrior Code. That conviction fills both heart and body with strength: you are a warrior blessed by starlight.

Subclasses: None

Hit Die: 1d10 per class level

Resolve Die: 1d5 per class level

1st-Level Hit Points: 20 + 1d10 + Constitution Modifier

1st-Level Resolve: 10 + 1d5 + Insight Modifier

Primary Attribute: Insight

Special Rules

If you break the Warrior Code or harm StarClan in any way, you betray your faith. Until you restore that faith and earn StarClan's forgiveness, you become a Codebreaker.

Attribute Increase

At 4th, 8th, 12th, 16th, and 19th level, increase one Attribute Score by 2, or increase two Attribute Scores by 1 each. This feature cannot raise an Attribute Score above 20.

Warrior Code Charges

Recovers on a Long Rest.

Class Level Warrior Code Charges
1 2
2 2
3 3
4 3
5 3
6 4
7 4
8 4
9 4
10 4
11 4
12 5
13 5
14 5
15 5
16 5
17 6
18 6
19 6
20 10

Active Abilities

Level Ability Effect Cost Element Attribute Notes
1 Basic Attack Class level + 1d8 damage. Action Physical Strength
1 Channel the Code Spend 1 Warrior Code Charge as a Preparation. Your next Action deals an additional 2d6 Starlight Damage, increasing by 1d6 for every 2 class levels from 2nd level onward. Preparation; 1 charge Starlight None Self
1 Force of Life Spend 1 Warrior Code Charge to restore 5 + class level × 4 Hit Points. Action; 1 charge Starlight None One target
2 Healing Restore 5 + class level Hit Points. Action; 2 Resolve Physical Insight One target; supernatural healing
2 Healing Faith Restore 2 + class level × 2 Resolve. Action Starlight Insight One target; twice per Long Rest
3 Starlight Claw Deal class level + 1d12 Physical Damage plus 1d4 × class level Starlight Damage. Action Physical + Starlight Insight Twice per Long Rest
7 Defensive Stance Reduce all damage you take by class level ÷ 3 for 3 rounds. Action Physical None Once per combat
9 Starlit Bite Deal class level × 2 + 3d6 Starlight Damage. Action Starlight Insight Twice per Long Rest
14 Starlight's Grace Deal class level × 2 Starlight Damage to every hostile target and remove all negative effects from every ally in range. Action; 1 charge Starlight Insight All enemies and allies; Insight Save

Passive Abilities

Level Ability Effect
5 Extra Attack After taking the Attack action, make one additional Basic Attack. It cannot be replaced with a class ability, Soul Art, healing effect, or another complete action.
6 Aura of Protection While you are conscious, allies add your Insight Modifier to their Saves.
10 Power of Faith When you fail a Save, spend 1 Warrior Code Charge to succeed instead.
11 Code Mastery Whenever you deal Physical Damage, you may deal an additional 1d4 Starlight Damage.
13 Aura of Courage While you are conscious, allies have advantage on Saves against 【Frightened】.
14 Smite Evil Your attacks against targets with the Dark Forest Tag deal an additional 1d8 Starlight Damage.
18 Divine Protection Reduce Shadow Damage you take by class level ÷ 2 − 1.

Learning Soul Arts

When you reach a level shown in the table, choose and learn one of the listed Soul Arts. A learned Soul Art does not need to be prepared, but you must still pay its Resolve cost when you use it.

Soul Art Save DC = 10 + Insight Modifier + Proficiency Bonus + Soul Specialization.

Soul Art Attack Roll = 1d20 + Insight Modifier + Proficiency Bonus + Soul Specialization.

Class Level Choose One
3 Blessing, Counterstrike, Meditation, Second Wind, or Starlight Flash
4 Blessing, Counterstrike, Meditation, Second Wind, or Starlight Flash
5 Aid, Protection, Guided Attack, or Inspire
11 Aid, Protection, Guided Attack, or Inspire; and Stabilise, Sanctuary, or Curse
17 Elemental Protection, Death Ward, Vengeful Gaze, or Soul Barrier